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PocketEntities

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PocketEntities – Complete Entity Control for PocketMine-MP


Give your server real, living mobs — vanilla-accurate AI.


80+ mobs with full vanilla behaviors (breeding, taming, trading, pathfinding, natural spawning and much more) — plus a no-code custom entity builder to create your own. Built and refined over 2+ years of active development.


Name: PocketEntities

Author: MadoxMc

API: 5.0.0

Description: PocketMine-MP plugin that adds a complete entity system with 80+ mobs featuring vanilla-like AI behaviors, fully configurable through config files — natural spawning, trading, riding, taming, breeding, and much more. +2 Years of development.



Tameable Wolf — full taming, following, armor, and pack-defense behavior


Horse Behavior — riding, saddling, armor, jump etc…



Villager Trade — 14 professions, 5-tier progression, randomized items & prices


Piglin Behavior — gold trading, group hunting, zombification


Zombie & Zombie Villager — infection and cure cycle


Goat Behavior — charging and fleeing attacks


Leashable Mobs — full leash physics


Enderman Behavior — teleport, block pickup, aggro on eye contact


Mob Pathfinding & Enemies Mode — obstacle avoidance, danger avoidance


Wither Behavior — full boss logic


Iron & Snow Golems — vanilla spawning


Slime & Magma Cube — split-on-death mechanics


Mob Movement — walking mobs


Feedable / Breedable — full breeding cycle with baby/parent system


Allay Behavior — item searching, following, dancing



🎮 PocketEntities is a comprehensive entity management plugin that brings vanilla-like mob behaviors to your server while giving you complete control over every aspect of entity spawning, trading, biomes, spawners, and world grieffing protection integration.


• Vanilla-accurate out of the box — no configuration required, mobs work immediately after install

• No-code custom mob builder — create, edit, or delete any entity in-game or via config, zero PHP needed

• Performance-first — mob stacking + optimized pathfinding, zero TPS impact even with hundreds of active mobs

• Lifetime updates included — 2+ years of active development, regularly updated for new PocketMine-MP releases


📦 WHAT IS POCKETENTITIES ?


PocketEntities replaces the default entity system with a smarter, more performant alternative. Over 80 mobs have their vanilla behaviors fully implemented, including:


  • 🌍 Overworld mobs, Nether mobs, End mobs.
  • 🧟 Walking mobs, Swimming mobs, Flying mobs, Jumping Mobs.
  • 🌳 Natural spawning in correct biome.
  • 🧠 Highly Advanced Mob AI Experience next-level mob intelligence with smarter behavior, adaptive movement, and enhanced decision-making.
  • 🛣️ Pathfinding System Enhance mob AI with a highly advanced movement system powered by intelligent pathfinding, enabling mobs to dynamically calculate the most optimal route to their destination. Also allows mobs to avoid dangers example: Cactus Blocks and Lava (for non fireproof mobs).
  • 🥚 All working spawners and spawn eggs available in creative inventory.
  • 💥 Creepers that explode, break blocks, and frighten wolves causing them to flee
  • 🟣 Endermen that teleport, pick up and place blocks, become aggressive when looked in the eyes, and avoid water and endermites
  • 🧟 Zombies / Husk / Zombie Villager that break doors in Hard mode, infect villagers, and cause villagers to flee
  • 🕷️ Spiders that climb walls and shift between neutral and hostile based on time of day
  • 🟢 Slimes & Magma Cubes that split on death into smaller variants
  • 💀 Wither with full boss logic — spawn explosion, death explosion, collision explosions, all configurable
  • 🐐 Goats that charge players and perform fleeing attacks
  • 🐑 Sheep that graze naturally on grass and tall grass
  • 🐺 Wolves that fear creepers, tame, follow their owner, wear armor, protect fellow wolves, and become aggressive when provoked, naturaly hunt chicken, sheep, rabbit.
  • 🐴 Horses with taming, riding, saddle, armor, full inventory support, different jump & health per horse.
  • 🧑‍🌾 Villagers with 14 professions and fully configurable trade tables
  • 🧟 Zombie Villagers curable with Weakness + Golden Apple — restoring their original trades
  • 🪨 Iron Golems that spawn naturally from blocks and defend villagers
  • ⛄ Snow Golems that spawn from blocks, throw snowballs at hostile mobs, and leave a snow trail
  • 🐷 Piglins that trade gold, become hostile toward players without gold armor, walk in groups, hunt Hoglins, and zombify in the Overworld
  • 🦁 Wolves & armor, Cats, Llamas, Parrots, Axolotls — tameable and breedable with their respective vanilla items
  • 🐉 Ghasts & Blazes with full flying + ranged behavior.
  • 🧙 Witch that throws potions at range
  • 🏹 Skeleton / Stray (bow: arrow) Blaze (fireball), Ghast (fireball), Wither, Piglin (crossbow: arrow), Snow Golem (snow ball), Witch (potion) that attack distance and throw projectiles.
  • 🦴 Skeleton Jockey & Chicken Jockey — natural combo spawns
  • 🎭 Ravager ridden by Pillager
  • 🦋 Allay Holding Item, Following Owner, Pick Item, Give Item to Owner, Duplicate, Dancing…
  • 🐎 Horse, Donkey, Mule, Pig, Strider, Camel, HappyGhast etc etc… — all rideable

etc etc..


All mobs have their vanilla behavior by default, but every single aspect is configurable through `entities.yml`:

health, damage, speed, scale, attack distance, attack rate, movement type, behaviors, drops, armor, weapons, enemies, spawn limits, and more.


ALL MOBS

Passive: Chicken, Pig, Cow, Mooshroom, Rabbit, Frog, Sheep, Goat, Sniffer, Turtle, Cod, Salmon, Squid, GlowSquid, Tadpole, Bat, Parrot, Allay, Axolotl, ZombieHorse, SkeletonHorse, HappyGhast, Villager, WanderingTrader & more


Neutral: Wolf, Cat, Ocelot, Fox, Panda, PolarBear, Bee, Dolphin, Pufferfish, Llama, TraderLlama, Enderman, Spider, CaveSpider, ZombifiedPiglin, ZombiePigman, IronGolem, Piglin, Goat, Camel, Strider & more


Hostile: Zombie, Husk, Skeleton, Stray, Creeper, Blaze, Ghast, Wither, EnderDragon, WitherSkeleton, Hoglin, Zoglin, Warden, Drowned, Silverfish, Endermite, Shulker, Guardian, ElderGuardian, Ravager, Pillager, Evoker, Witch, Vex, PiglinBrute, MagmaCube, Slime, ZombieVillager, ChickenJockey, SpiderJockey & more


CUSTOM ENTITIES

Add a fully functional custom mob with zero coding — can create / edit / delete any entity directly from game or in entities.yml, and biomes.yml if you need natural spawning:

  • 🏷️ Name, health, damage, speed, scale
  • ⚔️ Attack distance and attack rate (min/max)
  • 🎭 Type: mob, pet, boss, — subtype: animal, monster (control the spawn: animal spawn at day, monster spawn at night or low light level)
  • 🚶 Movement type: walking, flying, swimming, jumping, stationary
  • 🧠 Behavior list (mix any combination): passive, hostile, neutral, angerable, combat, breedable, feedable, tameable, rideable, leashable, tradeable, cansitdown, clanprotector, burnable, fireproof, waterproof, friendlyfire, variant etc…
  • 🌍 World type: overworld, nether, end
  • 👶 Baby chance and automatic parent system (true / false or percentage chance to spawn baby)
  • 🎯 Enemies list
  • 💎 Item drops with quantity ranges and % chances
  • ⭐ Experience drops (min / max)
  • 🛡️ Armor and weapons with weighted random % chances
  • 🐴 Rider support with custom seat position (can be rideable by a player or can default ridding an chosed entity)
  • 🍎 Feedable, breedable and tameable item lists
  • 🪄 Saddle items and optional riding control items
  • 🆔 Network Id: Allows you to assign the desired network id to any Vanilla / Custom Entity entity you want


Entities uses a full pathfinding system that calculates the best route around any obstacle, so mobs will navigate around walls, corners, and terrain to reach their target — just like vanilla Minecraft.


BEHAVIOR SYSTEM

Modular AI — mix and match behaviors per entity:

✅ passive ✅ hostile ✅ neutral ✅ angerable ✅ combat

✅ breedable ✅ feedable ✅ tameable ✅ rideable ✅ leashable

✅ tradeable ✅ cansitdown ✅ clanprotector ✅ burnable ✅ fireproof ✅ waterproof ✅ friendlyfire ✅ variant

Multiple behaviors run simultaneously. A wolf is neutral, becomes angerable when attacked, stays breedable and tameable, and defends other wolves nearby.


CONFIGURATION

Every aspect is configurable through entities.yml and dedicated config files:

  • 🌍 Per-world enable/disable spawning
  • 🔥 Dedicated nether world and end world lists
  • 🚫 Blacklisted worlds for spawning
  • 🛡️ WorldGuard integration — prevent mob griefing / spawning in protected regions
  • 💥 Per-mob explosion control:

• Wither: spawn explosion / death explosion / collision explosions

• Creeper: block breaking on explosion

• Ender Dragon: projectile block breaking

• Enderman: block picking and placing toggle

  • 💾 NBT persistence — all mob attributes, behaviors and tamed states saved across restarts


SPAWNER SYSTEM

Full spawner system added directly to creative inventory — every mob has its own spawn egg and spawner available (default, if not configured: vanilla usage)

  • 🧱 All spawners accessible in creative inventory
  • 🥚 All spawn eggs available in creative inventory
  • 📦 Spawner stacking up to 500 per block (optional — off by default)
  • ⚡ Spawn rate scales automatically with stack size (base-spawn-rate configurable)
  • 🔨 Silk Touch required to pick up spawners (optional, with permission support)
  • 💥 Explosion drop chance configurable (TNT, creepers)
  • 🌍 Per-world spawner stacking disable
  • 🚫 Exempted entities list (useful for bosses)
  • 📦 Custom drops for spawner-spawned mobs (separate from natural spawn drops)
  • 👁️ Player proximity required for spawner activation (configurable range)
  • ⚙️ Spawner entity display scale configurable

Mob Stacking (optional):

  • 🧬 Stack hundreds of mobs into one entity — massive performance gain
  • 💎 Each kill still grants full XP and loot
  • 🎒 Auto-inventory and auto-XP collection supported
  • 🏷️ Customizable nametag format (ex: 5x Zombie)
  • 🌍 Per-world mob stacking disable


VILLAGER TRADING SYSTEM

14 professions fully implemented:

👨‍🌾 Farmer 🎣 Fisherman 🧶 Shepherd 🏹 Fletcher 📚 Librarian

🗺️ Cartographer ⛪ Cleric ⚔️ Armorer 🔫 Weaponsmith ⛏️ Toolsmith

🥩 Butcher 🧵 Leatherworker 🧱 Mason 😕 Nitwit

  • 📈 5 tier progression (Novice → Master) based on XP earned from trades
  • 🎲 Randomized trade prices — no two villagers offer the same deals
  • 🔄 Two-item trades fully supported (item A + item B → item C)
  • 📋 Min/max trades per tier configurable
  • 💾 Trades fully editable through villagerTradeConfig.yml


NATURAL SPAWNING

  • 🌍 Vanilla biome rules respected out of the box
  • 🗺️ 80+ biomes supported (Overworld, Nether, End)
  • ✅ Override any biome spawn list through config
  • 🌟 Global overworld exempt list for mobs that spawn everywhere
  • 🌐 Per-world enable/disable control
  • 🔥 Nether and End world assignment supported


DROP SYSTEM

Flexible format: item:min-max:percentage

  • 💎 iron_ingot:1:2.5 → 2.5% chance for 1 iron ingot
  • 🥩 rotten_flesh:0-2:100 → guaranteed 0–2 rotten flesh

Each drop rolls independently — full loot table per entity.


MOB ARMOR & WEAPONS

Some Entities can spawn with randomized gear using weighted % chances:

  • 🛡️ Leather / Gold / Chainmail / Iron / Diamond armor
  • ⚔️ Stone / Iron / Gold / Diamond sword / bow / crossbow / trident

Creates natural difficulty variation — most mobs are weak, but occasionally a fully geared one appears.


PERFORMANCE

  • ⚡ Designed for high player counts with zero TPS impact
  • 🧬 Mob stacking reduces entity count dramatically
  • 💾 NBT persistence — all survive server restarts


👶 BABY & PARENT SYSTEM

  • When a baby spawns naturally near an adult → the adult is assigned as its parent.
  • Breeding also sets parent relationships.
  • Baby mobs can spawn naturally with configurable chances.


🚶‍♂️ MOVEMENT TYPES

Fully functional movement types include:

  • walking,
  • flying,
  • swimming,
  • jumping,
  • stationnary


Flying mobs ex: (ghasts, blazes) navigate properly through the air. Swimming mobs ex:(dolphins, squids) move correctly through water.


Includes pathfinding to find the best route to its target.


⏳ Planned for future updates:

  • Villager profession jobs (farming, fishing, shearing, crafting, etc.)
  • Full boss behaviors for all boss-type entities
  • Raid system


🔧 All other features described above are currently functional.


🎯 Perfect for:

  • Large survival servers
  • Minigame servers needing custom mobs with specific behaviors
  • RPG servers designing unique pets and enemies
  • Developers who want a clean, documented entity system


🚀 GETTING STARTED

(Requires no configuration — mobs work out of the box with their vanilla behavior.​​​​​​​​​​​​​​​​)

  • 1️⃣ Install PocketEntities on PocketMine-MP,
  • 2️⃣ Start your server,
  • 3️⃣ Enjoy


🎮 PocketEntities – Smart entities, complete control, smooth performance



⚖️ License Notice


By purchasing this plugin, you waive your right of withdrawal and accept our End User License Agreement (EULA), No-Refund, and the plugin’s included license.




You will get the following files:
  • TXT (2KB)
  • PHAR (2MB)

All Updates

Customer Reviews

GimkPnt

Verified Buyer

4 months ago

⭐⭐⭐⭐⭐

This plugin exceeded all my expectations. It’s incredibly well-made, easy to configure, and packed with features. Everything works flawlessly. Definitely one of the best PocketMine plugins I’ve ever purchased!
Reply from creator

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