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Visible-Border

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€999.99
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𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲: PocketMine-MP

𝗡𝗮𝗺𝗲: BuyLand

𝗔𝘂𝘁𝗵𝗼𝗿: MadoxMC

𝗔𝗣𝗜: 5.0.0

𝗗𝗲𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗼𝗻: VisibleBorder adds a fully visible, physical world border to your PocketMine-MP server. Players can see exactly where the play area ends — no more guessing, no more accidental wall-hacking through an invisible boundary. Solid or damage-based, fully configurable, multi-border support included.


VisibleBorder renders a real, visible wall of entities around your world’s boundary — in a striking {COLOR} finish — so players instantly know where they can and can’t go. No plugin-side “invisible wall” confusion, no support tickets asking “why did I take damage, there’s nothing here?”


✨ Key Features


• Fully visible border — a real in-world structure, not an invisible barrier

• Solid or damage mode — physically block players, or let them cross at the cost of damage + knockback (fully configurable amount, delay, and distance)

• Multiple borders per world — create as many independent zones as you like in a single world (arenas, safe zones, event areas…), each with its own size, position, and settings

• Simple, precise commands — create, resize, recenter, or rename any border in seconds, with smart auto-detection of the border you’re standing in

• Lightweight — pure entity-based rendering, no client-side mods or resource pack fiddling required beyond the one bundled pack


Commandes — /visibleborder (alias /vb)


Create an new border.

/vb create [id] <size> (optional) <color>


Set center to the border inside an existing border.

/vb center


Resize an existing border. Without an ID, targets the one you’re standing in.

/vb size [id] <size>


Rename the ID of the border you’re currently standing in.

/vb id <newId>


Remove a border. Without an ID, targets the one you’re standing in.

/vb remove [id]


Centre a border. With no arguments, centres the border you’re standing in on your current position.

/vb center [id] [x] [z]


Make a border solid (blocks players) or non-solid (damage/knockback on crossing).

/vb solid [id] (true/false)


Configure damage dealt when crossing a non-solid border.

/vb damage [id] (amount/distance/delay) [value]


Configure knockback applied when crossing a non-solid border.

/vb knockback [id] (power/distance/delay) [value]


Teleport to the centre of a border.

/vb middle [id]


Show a border’s details (size, centre, solid state, damage, knockback…).

/vb info [id]


Show all borders again in the current world.

/vb on


Hide all borders in the current world.

/vb off


Change a border’s colour. Multicolor edition only.

/vb color [id] <colour>


Set the default colour for new borders created in this world. Multicolor edition only.

/vb worldcolor <colour>


Open the help menu (4 pages on Multicolor, 3 on single-colour editions).

/vb help [1-4]


VisibleBorder API (madoxmc\api\BorderAPI)


Creates or resizes a border to the given size.

setBorder(string $worldName, int $size, string $borderId = "1"): bool


Returns the current size of a border.

getBorderSize(string $worldName, string $borderId = "1"): ?int


Checks whether a border exists.

borderExists(string $worldName, string $borderId = "1"): bool


Removes a border.

removeBorder(string $worldName, string $borderId = "1"): bool


Moves a border's centre to the given coordinates.

centerBorder(string $worldName, int $x, int $z, string $borderId = "1"): bool


Returns a border's centre X coordinate.

getCenterX(string $worldName, string $borderId = "1"): ?int


Returns a border's centre Z coordinate.

getCenterZ(string $worldName, string $borderId = "1"): ?int


Sets whether a border is solid (blocks players) or not (damage/knockback).

setSolid(string $worldName, bool $solid, string $borderId = "1"): bool


Returns whether a border is currently solid.

getSolid(string $worldName, string $borderId = "1"): ?bool


Sets the damage dealt when crossing a non-solid border.

setDamageAmount(string $worldName, int $amount, string $borderId = "1"): bool


Returns the current damage amount.

getDamageAmount(string $worldName, string $borderId = "1"): ?int


Sets the safe distance before damage triggers on a non-solid border.

setDamageDistance(string $worldName, int $distance, string $borderId = "1"): bool


Returns the current damage distance.

getDamageDistance(string $worldName, string $borderId = "1"): ?int


Sets the delay between damage applications.

setDamageDelay(string $worldName, int $delay, string $borderId = "1"): bool


Returns the current damage delay.

getDamageDelay(string $worldName, string $borderId = "1"): ?int


Sets the knockback power applied when crossing a non-solid border.

setKnockbackPower(string $worldName, int $power, string $borderId = "1"): bool


Returns the current knockback power.

getKnockbackPower(string $worldName, string $borderId = "1"): ?int


Sets the safe distance before knockback triggers.

setKnockbackDistance(string $worldName, int $distance, string $borderId = "1"): bool


Returns the current knockback distance.

getKnockbackDistance(string $worldName, string $borderId = "1"): ?int


Sets the delay between knockback applications.

setKnockbackDelay(string $worldName, int $delay, string $borderId = "1"): bool


Returns the current knockback delay.

getKnockbackDelay(string $worldName, string $borderId = "1"): ?int


Changes a border's colour. Multicolor edition only — returns `false` harmlessly on single-colour editions.

setBorderColor(string $worldName, string $color, string $borderId = "1"): bool


Shows all borders in the player's current world.

setBorderOn(Player $player): void


Hides all borders in the player's current world.

setBorderOff(Player $player): void


⚖️ License Notice


By purchasing this plugin, you waive your right of withdrawal and accept our End User License Agreement (EULA), No-Refund, and the plugin’s included license.



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